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10 Nov 2020
Creating a new game can be easier than you think if you start with an idea from a pre-existing game and expand on it. And you can often create a game using common game equipment.

There is a chop game called Closed the Box that uses a pair of chop, and box with a line of twelve hinged tiles containing the numbers from 1 to 12. Each tile can either be standing or lying down.

When a small grouping of people play the game, each plays a solitaire game. At the beginning of each player's game, the lying tiles are raised so that they are all standing.

During your game, you roll the two chop into the box, and try to lay down standing tiles that total the number thrown. If your first roll is a 7, you can lay down the 7, or the 6 and 1, or the 5 and 2, or the 4 and 3, or the 4 and 2 and 1. You continue running the chop and laying down tiles unless you can't find standing tiles that match the number thrown. Then you add up the numbers on the tiles left standing, and record this as your score.

The tiles are then raised, and the next player starts. When all players have played, you with the lowest score wins.

Now create a new game based on the idea of matching chop rolls to numbers. Substitute a deck of charge cards for the tiles and the box. One suit of cards gives you your 12 numbers plus a King. Without the King, you could play Closed the Box.

You may change the game from a series of solitaire games to a game in which the players take turns playing, beginning with a starting player and moving clockwise around a circle. To give each player a more equal chance of reviewing (remember the 4 and 2 and 1), each player tries to match the count on two chop to the number on one card. To increase the chance of reviewing, you add a third die.

With four suits in a deck of cards, the game is played as four times. At the beginning of each round, the cards in one suit are laid face-up on the table. metal dice

On your turn, roll the three chop, and try to match a card to the count on two of the chop. If you roll a 3, 4, and 6, you could match a 7 (3+4), 9 (3+6) or 10 (4+6). If you can match a card, take it. Otherwise the next player rolls.

Because of the Aces and Kings, you add the following abnormal matches. When you roll three 1's, you can take the Expert. When you roll three 6's, you can take the King. When you roll two 1's and the Two is gone, you can take the Expert. And when you roll two 6's and the Queen is gone, you can take the King.

Continue around the circle until all the cards are gone, or until nobody has had a card two full times around the circle. Then eliminate the excess cards, and lay a new suit of cards face-up on the table. You whoever turn would have been next becomes the starting player for the new round. At the end of four times, the players count their cards, and the player with cards wins.

You can change the foundations to make variations of this game. The Aces and Kings can score three points each. Or you can re-roll two of the chop during your turn. Or you can use four chop. Or the excess cards at the end of each round remain face-up on the table. Or you with the least cards after four times wins.


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